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Configure the Manifest.xml File ​

1. targetSdkVersion ​

  • Set the game's targetSdkVersion to the specified version, as currently required when uploading new packages to Google. See Packaging Notes for details.

2. Android Studio Minimum SDK Version ​

  • Set minSdkVersion to 24.

3. Add Permissions ​

java
<uses-permission android:name="com.android.vending.BILLING" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />

4. Add Component Declarations ​

xml
        <!-- appsflyer -->
        <receiver
            android:name="com.appsflyer.MultipleInstallBroadcastReceiver"
            android:exported="true" >
            <intent-filter>
                <action android:name="com.android.vending.INSTALL_REFERRER" />
            </intent-filter>
        </receiver>

        <meta-data
            android:name="com.google.android.gms.version"
            android:value="@integer/google_play_services_version" />

		<!-- If Twitter login is used, add the following declaration -->
		<!-- Twitter start -->
        <activity
            android:name="com.gdsdk.activity.GDTwitterLoginActivity"
            android:launchMode="singleTask"
			android:exported="true">
            <intent-filter>
                <action android:name="android.intent.action.VIEW" />

                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="android.intent.category.BROWSABLE" />

                <data android:scheme="<!--Use the app package name with '.' removed by default; confirm with the technical team-->" />
            </intent-filter>
        </activity>
        <!-- Twitter end   -->

		<!-- If WhatsApp login is used, add the following declaration -->
		<!-- WhatsApp start -->
        <activity
            android:name="com.gd.platform.login.GDWhatsAppLoginActivity"
            android:launchMode="singleTask"
			android:exported="true">
            <intent-filter android:autoVerify="true">
                <action android:name="android.intent.action.VIEW" />

                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="android.intent.category.BROWSABLE" />

                <data android:scheme="<!--Confirm with the technical team-->" />
            </intent-filter>
        </activity>
        <!-- WhatsApp end   -->

5. Add Facebook Component Declarations ​

  • Under the application tag in the game's manifest file, add the following components. Add the fbID at the specified position; the fbID is provided in the SDK's README.txt file.
java
   <!-- fb -->
   <activity
        android:name="com.facebook.FacebookActivity"
        android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation"
        android:label="@string/app_name" />
    <!-- Facebook image sharing -->
    <activity android:name="com.gd.sdk.activity.GdFacebookImageShareActivity"
        android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation"
        android:label="@string/app_name"
        android:theme="@android:style/Theme.Translucent.NoTitleBar" />
    <provider android:authorities="com.facebook.app.FacebookContentProvider<!--Replace this comment with the FaceBookID value from readme.txt-->"
        android:name="com.facebook.FacebookContentProvider"
        android:exported="true" />
    <meta-data
            android:name="com.facebook.sdk.ApplicationId"
            android:value="@string/facebook_app_id" />
     <meta-data
            android:name="com.facebook.sdk.AutoLogAppEventsEnabled"
            android:value="false" />
     <!-- 2023.2.2 add -->
     <meta-data
            android:name="com.facebook.sdk.ClientToken"
            android:value="@string/facebook_client_token" />